Dead by Daylight is an asymmetrical multiplayer game that pits a killer against a squad of four survivors. And since its release in 2019, its garnered an intense cult following. Much of Dead by Daylight’s staying power is rooted in the consistent release of new killers and survivors, each with their own unique perks. And as of July 03, 2025, we finally get to see what the twins and The Skull Merchant are bringing to the table. Here are all the new perks in Dead by Daylight for The Skull Merchant and the Survivors:

All New Perks in Dead by Daylight for The Skull Merchant and Survivors

Chapter 27: Tools of Torment has just hit the Player Test Build for PC players, giving us a chance to see what perks The Skull Merchant and the twin survivors Renato and Thalita are working with.

It’s important to note that the purpose of the PTB is to see if any of the perks need adjustment before they see official release. So, it’s possible that some numbers we have available to use now will change in March 2023, when Chapter 27 comes official to all platforms. With that in mind, let’s get into it.

The Skull Merchant’s Perks in Dead by Daylight

The Skull Merchant is the latest killer to be added to Dead by Daylight and I’m sure no one was expecting her to be a manga-loving serial killer. In fact, the way she kills is inspired by the dark manga created by her father.

She has three perks available:

Your prey is terrified by your relentless pursuit.

After hooking a Survivor,THWACK!activates for the next45/60/75seconds:

“All those who stood in her path feared her mighty THWACK!” — Sonhadores Sombrios, Issue #3

Like in business, you profit most when those around you suffer most.

Each time you hook a Survivor,Leverageactivates and gains1 Token, up to a maximum of10 Tokens:

“The best way to raise profit is to cut expenditures. Cut everything!” — Adriana Imai

Game Afoot

First you pick your prey, then you pick it apart.

While you are chasing theObsession,Game Afootactivates:

You can only beobsessedwith one Survivor at a time.

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The Survivor’s Perks / Thalita Lyra’s Perks Dead by Daylight

Thalita is a Brazilian who fights kites, who happened to witness one of The Skull Merchant’s murders. Now, she’s permanently on the run, but she has a few perks to help her. Those perks are:

Friendly Competition

You revel in the community spirit of a competition and inspire others to follow suit.

Whenever you complete a Generator with at least one other Survivor,Friendly Competitionactivates:

“C’mon, let’s do this!” — Thalita Lyra

Teamwork: Power of Two

It is hard to keep up with you, but it does not stop people from trying.

Whenever you finish healing another Survivor,Teamwork: Power of Twoactivates and both you and the healed Survivor benefit from the following effect:

Teamwork: Power of Twohas a cool-down of180/160/140seconds.

Survivors can only be affected by one instance ofTeamwork: Power of Twoat a time.

“You good? Then keep up!” — Thalita Lyra

You get in enough trouble, you know how to get out of it.

After performing arushedvault in a Chase,Cut Looseactivates for the next4/5/6seconds:

Cut Loosehas a cool-down of45 seconds.

“I know how we can get out of here! Quick, this way!” — Thalita Lyra

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The Survivor’s Perks / Renato Lyra’s Perks Dead by Daylight

Unlike his sister, who dabbled in the world of modeling, Renato always preferred sitting back, out of the limelight and solving puzzles. This is best reflected in his perks, which are the following:

Blood Rush

Your mind and body are honed for great feats, allowing you to push through with extra effort when necessary.

Once you are one Hook away from instant death,Blood Rushactivates:

Blood Rushis disabled for the remainder of the Trial after use.

“Just gotta… push through!” — Renato Lyra

Teamwork: Collective Stealth

When someone helps you out, you respond in kind.

Whenever another Survivor finishes healing you,Teamwork: Collective Stealthactivates and both you and the Survivor who healed you benefit from the following effect:

Teamwork: Collective Stealthhas a cool-down of180/160/140seconds.

Survivors can only be affected by one instance ofTeamwork: Collective Stealthat a time.

“I’m good, I’m good… but keep it down.” — Renato Lyra

Background Player

You are not usually the center of attention and, in some cases, this can be a good thing.

After unhooking another Survivor, break into a sprint at150 %of your normal Running Movement speed for6 seconds.

Background Playercauses theExhaustedStatus Effectfor60/50/40seconds.

Background Playercannot be used whenExhausted.

“You forget about me?” — Renato Lyra

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Daphne Fama

A Staff Writer at Prima Games since 2022, Daphne Fama spends an inordinate amount playing games of all stripes but has a soft spot for horror, FPS, and RPGs. When she’s not gaming, she’s an author and member of the Horror Writers Association with a debut novel coming out in 2025. In a previous life, she was an attorney but found she preferred fiction to contracts and forms