Larian Studioshas announced thatPatch 8is now available for allBaldur’s Gate 3players, and it marks the final update that adds new content.
Baldur’s Gate 3 Receives Patch 8
It’s time to say goodbye. Since its release in August 2023,Baldur’s Gate 3has grown to become one of the greatest games of all time—first on PC, then onPS5 and Xbox Series X|S.
Larian Studiosis now working on new projects beyondBaldur’s Gate, soPatch 8serves as a farewell to the RPG’s community. It’s the last update to introduce new content.
Patch 8is now available for download across all platforms, bringing with it new features such as photo mode, split-screen support onXbox Series S, 12 new subclasses, cross-play, and much more.
The full patch notes are available on Larian Studios’ official website, where you can check out all the gameplay, story, and graphical fixes in detail.
We’ll focus on the new content added in this update. There’s also a character appearance editor via the Magic Mirror, an Honor Mode for those seeking a tougher challenge, new cinematics, modding tools improvements, and a ton of new things to explore.
To commemorate the farewell, a new animated short forBaldur’s Gate 3has also been released, as Larian looks ahead to new milestones in their creative journey.
Patch 8 Highlights: A Grand Farewell
First off, Larian has announced a 20% discount onBaldur’s Gate 3untilApril 21, celebrating the game’s compatibility withSteam trading cards. Players can now unlock badges, backgrounds, and emoticons themed around the RPG.
The biggest addition:12 new subclassesare now available! We previously discussed some of the most popular ones based on fan feedback during the stress test, and now they’re available to everyone:
Keep in mind that available subclasses depend on the class you choose.
Patch Notes
Along with the new additions, Patch 8 also tackles a range of bugs, like fixing Shadowheart’s penchant for hair dye while skinny dipping, Cerys will stop getting involved in combats with Minthara from across the region, and we’ve resolved an issue with the moving platform in the Gauntlet of Shar that has accidentally proven harder to survive than, well, the actual Gauntlet of Shar.
SPOILERS - Please bear in mind some of the entries below might contain spoilers, proceed at your own risk
HIGHLIGHTS
Performance and Options
Scripting and Flow
Cinematics
Multiplayer
CRASHES AND BLOCKERS
COMBAT AND BALANCE
Across Acts
FLOW AND SCRIPTING
BALDUR’S GATE 3 TOOLKIT
PERFORMANCE AND OPTIONS
Icons and Portraits
Controller, Multiplayer, and Split Screen
LEVEL DESIGN
CINEMATICS
Fixed a bug causing Wyll to lose his horns when talking to Hope in the House of Hope.Along with the new additions, Patch 8 also tackles a range of bugs, like fixing Shadowheart’s penchant for hair dye while skinny dipping, Cerys will stop getting involved in combats with Minthara from across the region, and we’ve resolved an issue with the moving platform in the Gauntlet of Shar that has accidentally proven harder to survive than, well, the actual Gauntlet of Shar.
Fixed some mind flayer tentacles looking a little stiff and clipping into armour in an endgame cinematic after you choose to betray the Emperor.
Adjusted some camera shots to better suit shorter races in Karlach’s final scene on the pier.
Fixed Astarion sometimes casually reappearing beside the party again after he flees from the sun on the docks.
In the cinematic with Ansur, the smoke is no longer obscured by silhouettes of terrain in the background, and Ansur’s eye no longer floats around his head.
Fixed some camera shots (facing the wrong direction or blocked off by things in the environment) in the dialogue where you evolve with the Astral-Touched Tadpole.
Fixed companions or multiplayer party members sometimes blocking the camera during the cutscene before arriving at the Morphic Pool.
Fixed companions' lines getting cut off prematurely after Gale sacrifices himself alone at the end of the game.
Fixed a pop on the Archivist at the House of Hope after selecting a particular dialogue option.
Raphael will now fully complete his transformation during the cinematic before it transitions to gameplay at the House of Hope.
Fixed one of Skittle’s paws clipping into the ground.
Fixed some clipping, awkward camera angles, and character placements in the dialogue with your allies at High Hall.
An animation issue causing Halsin’s eyes to shift to the left during dialogue after choosing to embrace an illithid form has now been fixed.
Wild-Shaped companions will no longer turn invisible during some endgame cinematics.
Fixed a pop on mind flayer Karlach after the events at the end of the game.
Fixed some visual bugs, like illithid tentacles flapping all over the place, in one of the evil ending cinematics.
Scratch is now visible in the cage as intended if you choose to give him back to Mar’hyah.
Minsc’s armguards no longer magically disappear mid-dialogue.
Improved some shots of betentacled Wyll if he takes the evil path at the end of the game.
Fixed your character playing their crouching animation twice in a row in the dialogue with the Dying Stone Lord Thug if you choose to make him suffer.
Popped Mirkon’s shoulders back into their sockets when you talk to him in Rivington.
Fixed Akabi’s body popping out of place when he yells at you to drown him in coin.
Fixed a moment in Wyrm’s Crossing where Lae’zel would look at you when she should have been looking at Voss.
Fixed one of Cheeky Nora’s lines not having subtitles.
Fixed some severe tentacle clipping in the dialogue immediately after the first confrontation with the Netherbrain.
Fixed an issue so that Lae’zel’s eyes no longer appear totally emotionless before stabbing Orpheus. She didn’t even look her usual level of angwy.
Fixed some awkward head angles and pops and hid the sword in the endgame cinematic with Lae’zel and the dragon.
Fixed female halfling and dragonborn characters' eyes clipping through their eyelids in delight while getting jiggy with Mizora.
Fixed shorter races sometimes being blocked by props in some of the cinematic shots when making your way to the Iron Throne.
Fixed some camera angles on short characters in Karlach’s scene after Gortash dies.
Fixed some missing SFX when Astarion taps the bottom of Cazador’s staff on the ground after the Black Mass.
Cleaned up some mocap to fix Shadowheart jittering and popping when addressing Viconia in the Cloister.
Fixed Shadowheart’s mum’s hand clipping into her neck when they hug.
Fixed Wyll popping out of place when addressing the Dark Urge in the evil ending.
Fixed Karlach’s head popping and lip sync being slightly off when she addresses the Dark Urge in the evil ending.
Fixed Astarion’s forearms looking like they’ve detached from his body in the dialogue at High Hall.
Fixed some characters not being lit up correctly in the dialogue with Beorn Wunterbrod at High Hall.
Fixed the placement of characters when you skip through an endgame dialogue with Astarion if he was your romantic partner.
Fixed some clipping in the dialogue with the Highberrys.
Fixed some long pauses at the end of the lines in the Monk’s Manifestation’s overhead dialogue when you interact with Shirra’s sarcophagus.
Fixed your avatar party members possibly floating mid-air when you enter the Astral Portal after surviving the githyanki ambush at camp at the start of Act III.
Fixed several pops and clips in the dialogue at High Hall where your allies commit to supporting you.
Fixed several visual bugs, like your character floating above their bedroll, during the first night at the camp overlooking Wyrm’s Crossing.
Fixed one of Gortash’s Speak with Dead lines getting cut off prematurely.
Fixed Mizora snapping her head around like a bobblehead if you reject her when she’s enticing you with the pleasures of the Hells.
Fixed Shadowheart popping out of place in the dialogue with Nocturne.
Fixed jittery mocap for the Inquirer of Grief (before her reveal).
Fixed Shadowheart’s father’s hand clipping into her camp clothes during a family hug.
Wulbren no longer suddenly pops onto the screen out of nowhere in the scene after you blow up the foundry, nor does he suddenly appear further away from his two Ironhand lackeys.
Fixed one of Toobin’s lines getting cut off prematurely.
Fixed a bug where choosing to hug Minsc in the epilogue as a large-bodied character, like Karlach, would cause you to repeatedly attempt to hug him, even if you miss the mark.
Fixed one of Karlach’s lines getting cut off prematurely when discussing the Supreme Tadpole.
Made sure Shadowheart won’t be wearing a helmet when she asks you what you think of her new hair. Kinda makes it difficult to give an opinion.
Be sure to check out other newsBaldur’s Gate 3 to Include One of The Most Requested Features In Patch 7and alsoBaldur’s Gate 3 Patch 7 Will Be The Last Major UpdateAnd don’t forget to bookmarkBaldur’s Gate 3Wiki, as you most assuredly will need it!