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R.E.P.O. is a good game for many reasons, but it may be its chat feature that really got the game “on the map.” Hearing a silly, robotic voice poorly read whatever text you and your friends have written is consistently funny, putting aside there’s actually a game attached. What you may not know is there’s more to this feature than it first seems, with some elements to the chat more obvious than others.
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This guide will review some of the more interesting secret chatting holds, including a few elements of chatting that seem to have only been discovered relatively recently.
The Basics You May Already Know
To begin, it’s worth noting an element of chatting most people have probably discovered already: the tone of a semibot’s speech modulates based on how high or low they’re looking.Looking low will make the voice deeper and a bit slower, while looking high makes the voice higher and a bit faster.Your tone also adjusts on the fly if you move your mouse while the bot starts talking, although this can be hard to play around with unless you input a relatively long message.
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Your tone also changes to a very raspy whisper if you’re crouched or knocked down (which still adjusts further based on mouse position, as described above). Certain other interactions, like grabbing the Hourglass item or being inhabited by a Spewer, can also significantly warp your speech (although chatting while holding a valuable item usually isn’t exactlyhandling with care).As a rule, if it warps your Voice Chat speech, it probably also warps Text Chatting.
Known Chat Modifiers
The community has discovered a number of interesting modifying commands in the text chat of varying levels of fun and utility. You use these commands by typing in the text as shown; you’ll usually know you’ve inputted it correctly because the relevant text should disappear, although some of these commands can be a bit difficult to use because they may also obscure the rest of what you’re typing.
Intentionally or not, these only modify the word (“word” being used loosely, because you may just delete spaces to affect everything you write) that follows the command, not your entire message. Also note that your bot also still reads aloud the command text, even if it isn’t displayed.
<sprite=x>
This command can be used to display one of fifteen sprites, replacing “x” with any number from “1” to “15” to show a different sprite. At the time of writing, all the available sprites are emoji faces, with the exception of “12” (which displays a question mark in a box).
Thecommand bolds the text that follows.
This command creates a linebreak in the text that is displayed. For example, “Thisisfourlines” would display all those words at once, each on its own line (note that no spaces are used).
This command italicizes the text that follows.
Thecommand turns the text that follows into superscript, like the 1 in “X¹”.
Thecommand turns the text that follows into subscript, like the 2 in"H₂O".
This command puts a strike through the text that follows. At the time of writing, the strike seems like it might be slightly lower than intended, although that’s speculation.
Useto change the size of the following text to “x” rather than the default size.This includes to gigantic sizes, like 10000, that can obscure the screen.It’s unclear if these disruptive sizes are an intended feature or not; it wouldn’t be shocking if a less gigantic upper limit is introduced in the future, but that remains to be seen. For now, youcanblind everyone around you with this command, including while they handle important objects or fighttough monsters(so be nice).
This command causes the word immediately following the command to be the color put in the “x” position (for example, “message” would create the text “message” in red). Not all colors are available, including some common options like pink. It will seem like your whole message will be the selected color when you type, but the moment the semibot hits a space, the text turns back to the standard color.
This command causes the word immediately following the command to be highlighted (and thus seemingly always unreadable, based on testing) in the hex code color input in the “x” position (for example, “message”). Like with the previous command, it will seem like your whole message will be highlighted, but the semibot hitting a space will cause the rest of the message to send in the normal coloring.
<rotate=x>
This command rotates each letter in the text following the command by x degrees; input “45”, for instance, and each letter will be rotated 45 degrees. Note that the message doesn’t rotate as a unit. Rather,eachletter is rotated on its own.
<font=default>
In theory, this command seems like it would change the font a semibot speaks in. However, it appears the only font option implemented at the time of writing is “default,” making this command redundant (assuming you haven’tmodded the gameto have more options, anyway).
The modifiers above can be chained together, so inputting “Red!” would display a large, red “Red!” originating from your bot.
Other Commands
There are also two “Utility” type commands currently in the game, which use a forward slash to signal their use. These commands can be repeated to end its effect.
/cinematic
Designed for screenshots, this activates a “Cinematic” mode that removes HUD elements and brightens the lighting.
/greenscreen
This command places a greenscreen in front of your semibot, the position of which you’re able to adjust with your scrollwheel. At the time of writing, it seems to become misaligned when crouching (unless the odd alignment is intentional for composing certain types of shots).
At least one popular source online listed “/bluescreen” as another command available, but this was not an implemented command at the time of writing, doing nothing in testing.
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