The 2024Dungeons & DragonsPlayer’s Handbook revamped all of the existing classes, as well as changing most of the species. Despite this, there are still some classes that are a better fit for species than others.

One of the big shifts in the previous iteration of D&D 5E was making allclass and speciescombinations viable.

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This happened when racial stat bonuses were scrapped in Tasha’s Cauldron of Everything, which has been changed again in the new Player’s Handbook, as they’re now assigned to Backgrounds.

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It bears mentioning that thereare no bad class and species combinations in D&D!Fans should always play what they want. That being said, there are some classes that benefit more from the origin choices made by the player.

Chromatic Dragonborn Dungeons and Dragons Cover

10Aasimar – Paladin

Angel Of Destruction

Species Power

Resistance to Necrotic and Radiant damage

Darkvision 60ft

Dungeons & Dragons Cleric Cover Bruenor

Heal 1d4 x Proficiency bonus with Healing Hands

Light Cantrip

Grow Wings, Create Burning Radiant Light, or Make Necrotic Shroud that scares enemies

It’s only fitting that the species with the blood of angels takes on the mantle of a holy knight, as Aasimar makefor fantastic Paladins.

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The natural resistance to Necrotic damage is a huge boost to characters who are already well-suited for fighting the undead and evil spellcasters, while the Darkvision is always a boon for people on the frontline in dungeons.

The Aasimar’s Healing Hands is a natural companion to the Paladin’s Lay on Hands power, giving them a ton of healing resources and making them a great backup for when the Cleric goes down or is incapacitated.

Dungeons & Dragons elf cover wood elf ranger

The three Celestial Revelation options at Level 3 are also fantastic for the Paladin, especially the one that provides flying speed, as flight is one of the best traversal options in sticky situations.

9Dragonborn – Sorcerer

Magic From The Bloodline

Pick element from Draconic Ancestry

Use Breath Weapon attack with element from Draconic Ancestry

Resist damage from Draconic Ancestry element

Draconic Flight temporarily gives wings

It’s only fitting that the species with close ties to wyrms be the one to wield their might in battle, as Dragonborn make forexcellent Sorcerers.

Not only does their Breath Weapon give them an extra attack option when they’re low on spells, but the wings give them access to flight, albeit temporarily.

Dragonborn also get an elemental damage resistance. By selecting Sorcerer and the Draconic Ancestry subclass, players can get a second resistance, allowing them to reduce the damage from many common threats, especially the kind seen in dungeons.

8Dwarf – Fighter

Gimli Some Action

Darkvision 120ft

Resist Poison and have Advantage on Poisoned checks

Extra Hit Point per level

Gain Tremorsense for 10 minutes

Dwarven warriors are a staple part of fantasy fiction, and this tradition continues in D&D, as a regular Dwarf makes for a great fighter.

Dwarves gain a massive 120ft of Darkvision, an extra hit point per level, resistance to Poison, and the temporary ability to gain Tremorsense, which is excellent when fighting invisible opponents.

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The extra hit points help the Dwarven Fighter keep up with Barbarians in terms of hit points. Meanwhile, they can wear better armor, use more Weapon Mastery options, and have access to self-healing via Second Wind.

More importantly, the Action Surge of the Fighter is still one of the best abilities in the game, even after being nerfed. Dwarves can make full use of it, while not lagging behind the Barbarian in brawn.

7Elf - Druid, Wizard, & Rogue

Going Feywild

Advantage on Charmed Saving Throws

Perception or Survival Skill Proficiency

Doesn’t need to sleep due to Trance

High Elf - Prestidigation Cantrip and can swap on Long Rest

High Elf - Detect Magic & Misty Step

Drow Elf - Darkvision 120 ft and Dancing Lights Cantrip

Drow Elf - Faerie Fire & Darkness

Wood Elf - 35ft Speed & Druidcraft Cantrip

Wood Elf - Longstrider & Pass Without Trace

There are three kinds of Elf in the2024 Player’s Handbook: the magical High Elves, the forest-dwelling Wood Elves, and the Underdark-ruling Drow Elves. Each gains different spells and abilities, making them work better for different classes.

Not only does the High Elf gain free uses of Detect Magic and Misty Step, but they get the Prestidigitation Cantrip and can switch it out once per day. The Wizard can also do this with one of their Cantrips, so a High Elf who takes the class will have incredible versatility with Cantrips.

Drow Elves are suited for being magical Rogues. This is thanks to them getting the Faerie Fire spell at level 3, which lights an enemy up in such a way that attacks have Advantage, meaning more Sneak Attacks. Then, at level 5, they get the Darkness spell, which makes it much easier to stealth around.

Wood Elves have increased movement speed, access to the Druidcraft Cantrip, and will gain the Longstrider and Pass Without Trace spells as they level up.

This makes them a natural fit for the Druid, due to their boosted movement and stealth, augmenting their spellcasting. They also make fantastic Rangers.

6Gnome – Ranger & Rogue

Big Ambitions For The Forgotten Folk

Advantage on Intelligence, Wisdom, & Charisma Saving Throws

Forest Gnome - Minor Illusion Cantrip & Speak With Animals x Proficiency Bonus

Rock Gnome - Mending & Prestidigitation Cantrip and Construct creation

On the surface, the Gnome’s mental saving throw benefits make it an ideal fit for any class. It’s their choice of lineage that defines the best class for them.

The Forest Gnome not only gets access to the Minor Illusion Cantrip, but they can cast Speak With Animals a number of times equal to Proficiency bonus. This makes them a great fit for the Ranger, as they don’t have to burn spell slots to chat with the animals they meet in the wild.

The Rock Gnome is a little trickier, as their main gimmick is the ability to create a tiny Construct that can be used to channel the Prestidigitation spell.

This makes them a great choice for the Rogue, as they have a ready-made distraction while trying to get past guards. The Bard and Ranger can also benefit from a little noisy robot.

5Goliath – Monk

Punch Your Way Off The Street

Giant Ancestry - Teleport 30ft as Bonus Action

Giant Ancestry - Deal 1d10 Fire Damage on attack

Giant Ancestry - Deal 1d6 damage and reduce target Speed by 10ft

Giant Ancestry - Try to knock creature Prone

Giant Ancestry - Spend Reaction to reduce damage by 1d12 + Constitution modifier

Giant Ancestry - Spend Reaction after being hit to deal 1d8 Thunder damage to creature within 60ft

Advantage on Grappled checks and one size category larger for carrying capacity

Transform into a Large-sized being

The Goliath has a ton of great combat abilities, making them an ideal choice for any of the warrior classes.

The class that benefits the most from the Goliath is the Monk, as the extra movement speed and damage attacks used by the Giant Lineage allow them to rush down opponents and clobber them.

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The Large Form and Powerful Build traits also help, thanks to their Speed boost and bonus to Grappled checks. As someone who will likely always be in melee, the Monk will benefit a ton from being a Goliath.

The Fighter, Barbarian, Paladin, and Ranger are also excellent Goliaths, as they’re possibly the best melee combat species in the game.

4Halfling – Rogue

Being A Shire Stereotype

Advantage on Saving Throws to avoid or end Frightened condition

Reroll 1 on D20 Test

Move through space of larger creatures

Hide behind larger creatures

True to the fantasy roots of Bilbo being a thief, the D&D Halfling is best-suited for the Rogue class, but in a different way from the Drow Elves or Rock Gnomes.

Halflings can move through spaces of creatures bigger than them, while also being able to use the Hide Action with larger beings. This is tailor-made for the Rogue’s Cunning Action ability, making Halflings the masters of sneaking around the battlefield.

Halflings also reroll 1s on a d20 check. This means there’s no chance of them flubbing while looking for/disarming traps. These are rolls players really don’t want to screw up, and being able to avoid them is a huge benefit for the Halfling Rogue.

3Human – Bard

A Song For Humanity

Gain Heroic Inspiration on Long Rest

Pick one extra Skill Proficiency

Pick one extra Origin Feat

The Human is the most versatile species in the game, thanks to its bonus Origin Feat and the extra Skill Proficiency.

The best class for the Human is the Bard. This is due to the double Origin Feat choice allowing them to take Musician (three extra instrument proficiencies and the ability to give Heroic Inspiration) as well as either Skilled or Lucky.

Musician is easily the best Origin Feat for Bards, but Skilled’s extra proficiencies make them a true jack of all trades, while Lucky makes it a lot easier for them to survive.

The Magic Initiate Feat is another great choice, as it can give the Bard some much-needed combat spells from the Druid and Wizard list to bolster their arsenal.

2Orc - Barbarian

For The Horde!

Dash as Bonus Action x Proficiency Bonus

Survive being dropped to zero Hit Points once per Long Rest

Half-Orcs may be gone, but the Orc continues their Barbarian-loving heritage in the new iteration of D&D.

Orcs can give themselves Dash as a Bonus Action with Adrenaline Rush, allowing them to run into combat without ever needing to worry about range.

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More importantly, Relentless Endurance lets them survive a KO blow once per Long Rest. This is useful for all classes, but with the Barbarian, it will prevent them from burning a use of Rage if they’re knocked out, revived by an ally, and need to get back into combat.

1Tiefling - Warlock

Making Deals With Daddy Devils

Thaumaturgy Cantrip

Abyssal Tiefling - Resist Poison Damage & Poison Spray Cantrip

Abyssal Tiefling - Ray of Sickness & Hold Person

Chthonic Tiefling - Resist Necrotic Damage & Chill Touch Cantrip

Chthonic Tiefling - False Life & Ray of Enfeeblement

Infernal Tiefling - Resist Fire Damage & Fire Bolt Cantrip

Infernal Tiefling - Hellish Rebuke & Darkness

It’s only fitting for those with the blood of fiends to make deals with the devil, as Tieflings make for the best Warlocks in D&D 5e.

Eachvariation of Tieflingprovides two Cantrips (Thaumaturgy and another based on selection), as well as extra spells at levels 3 and 5, and resistance to a damage type.

All of the spells gained by the Tiefling variants make great additions to the Warlock’s limited arsenal. Abyssal Tieflings get a damaging Cantrip in Poison Spray and two debilitating debuff spells: Ray of Sickness and Hold Person.

Chthonic Tieflings get Chill Touch, False Life, and Ray of Enfeeblement, offering a great spread of of spell options, while Infernal Tieflings get the same options from the 2014 Tiefling, including the awesome Hellish Rebuke spell, a staple of the Warlock arsenal, and one that will make enemies regret coming after them.

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