This side quest “Till Death do us Part” inDragon’s Dogma 2is started inVernworth’s Noble Quarterafter completing the main quest “Seat of the Sovran”. You can’t begin the quest until you hear a man in the same area speaking about Margit’s husband being sent to take care of theDullahan. Once you hear the man speak ofGregorin the Noble Quarter,Margitwill be available for you to speak with.

Speak with Margit

Margit will be outside theWatchhead’s Homein theeasternsection of the Nobles Quarter. You’ll have to speak with herduring the dayand, once you do, you’ll have the choice totell herofSer Ludolph’s plotor not. Regardless of the choice you make, it will result in her asking you tohelpher husband with taking care of the Dullahan. After receiving the quest, you must make your waynorthwestto theMisty Marshes.

Aid Gregor with the Dullahan

The path to the Misty Marshes isquite far awayfrom Vernworth, the fastest way to them will be via theCheckpoint Rest Point Oxcartin northwest Vernworth. Then, from Checkpoint Rest Town, head to thenortheast, either from themain path on the roador from theAncient Battleground. You can map out the path to the Misty Marshes with map markers if you’d like but it can be a bit hard to get the exact path right if you don’t have the map filled in.

Once you make it to the marshes, you aren’t going to be able to rely on your map anymore. The entire area is encased in a thick fog that the map won’t be able to track either, so it’s up to you to rely on the mini-map for directions to the quest. There will be a main path you may follow. Just ensure to keep an eye out and make your way safely to the Dullahan. There are plenty of enemies looking to hamper your progress in this area.

Margit’s Home

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Join the Fight Against the Dullahan

When you make it to the quest area, you’ll finally see the Dullahan fightinga groupof soldiers. To their surprise, the Arisen has shown up to aid them in battle.Team upwith these soldiers todispatchthe monster. But do be careful, this is probablyoneof themore uniqueenemies in terms of how it will fight you. The area now has thethickest fogand yourlanternwillno longerbe able to light the surrounding area, meaning that the Dullahan is going toutilize the fogin this fight as much as it can.

The Dullahan canteleportandmove around freely, as well asgrabandthrowyou or your alliesduring battle. Be careful andevadeit once it starts making its way toward you. It will absolutely throw you into the water so that you are out of commission for a portion of the fight if you aren’t careful.

Path to the Misty Marshes

Once the Dullahan has been killed, you can speak withGregor, and he’ll provide some brief dialogue about his situation. He’ll leave right after thanking you as he does not wish for his wife to read the letter he sent right before engaging the creature in combat. Return to the Watchhead’s Home and speak with Margit to finish the quest. If you tellMargitofLudolph’s plotearlier you’ll also berewardedwith someunique dialoguefrom telling her of his plot.

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There is achancethat the quest will bebuggedif you engage with the Dullahan tooquickly, andit will register as if youneverdid the fight. There have beenvaryingreports ofsuccessfully stoppingthebugby either leaving the area to rest and coming back, saving and closing the game in the boss area, or going back to the nearest town inn to rest and come back again. Another strategy I did see was resetting the Dullahan by saving and closing the game, then waiting and not killing it, but rather surviving for a little over 2 minutes before it leaves on its own.

dd2 how to kill a drake

Quest Rewards

You will receive5,000 gold, aLustrous Targeshield, and theSteeled Virtuesword for helping Gregor in felling the Dullahan.

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