In a recent turn of events, fans of the highly anticipated gameLittle Devil Insidecan sigh in relief as developers at Neostream have finally broken their silence via apost on their Kickstarter. Although it was originally announced in 2015, the first trailer was unveiled during the PlayStation State of Play event in October 2021. Then, fans were left in the dark with zero updates since its initial announcement, which sparked rumors of its cancelation. However, a new video released by the developers has provided a much-needed glimpse into the game’s progress.

Thesix-minute gameplay videoshowcases exciting new footage, offering fans a compelling look at the world ofLittle Devil Inside. Alongside the gameplay reveal, developers also addressed concerns regarding the game’s status and updated its Kickstarter campaign.

little devil inside-1

Contrary to speculation, Neostream confirmed thatLittle Devil Insidehas not been canceled and is still being developed. Addressing the lack of updates, the developers acknowledged the frustration among fans. Still, they assured them that significant progress had been made behind the scenes by the small studio.

One notable revelation from the update is the decision not to build the game on Unreal Engine 5, a departure from previous expectations. Neostream did not disclose specifics regarding the engine choice. Still, the developers emphasized their commitment to delivering a high-quality gaming experience.

promenade title screen

Silence is finally broken

The news is a relief to fans who feared the worst amidst the prolonged silence surroundingLittle Devil Inside. With the latest update providing reassurance of the game’s continued development, anticipation among the gaming community is once again on the rise.

You can read the full update below:

“Dear all,

Began with a dream of two brothers.

You supported.

We became a team, then grew into a company and tried many hands to make light work.

Along the way in all efforts to making a great game, many great people have come and gone.

People with respectable but different purposes and pursuits.

In sharing these differences and thoughts, we were sometimes touched and moved and sometimes in conflict.

We are responsible for not being able to embrace the differences.

And of course, sincere apologies to you all.

So now, we’re back to a smaller, bonded team with a single, common purpose - just to make a great game.

And all our core founding and starting members still here with the duty and conscience to fulfill what we set out to do.

We know this doesn’t and shouldn’t justify for all the delays and lack of news but we’re still here, have been and always will be.

Equipped with one tide turning fact - having gone the long way around, we are stronger. Much stronger.

We have genuinely started discussions regarding publishing and once this clears out, hopefully we’ll be able to answer what everyone wants to know.

Here, we’ve just strung together a series of gameplay clips representative of what we have been working on in the UE5 engine.

Thank you all.

For everything.

We’ve not forgotten. Never will.”

Review: Promenade

Promenade is a beautifully-crafted adventure that delights players with its stunning visuals, immersive sound design, and charming gameplay mechanics.