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As we step into the glorious year of 2024, Hexworks is here to bring you exciting news about the latest update to Lords of the Fallen - version 1.1.430. The dedicated team at Hexworks has toiled diligently to deliver a substantial array of improvements and optimizations, ensuring your adventures in Mournstead are more captivating than ever before. Read on for a detailed breakdown of the significant changes introduced in this update. You will have toread Hexworks' postfor a full list of changes, as there are over fifty of them.
Visuals Enhancements
Umbral Tower Clarity
Resolved an issue causing players to inadvertently see through the game world atop the fallen Umbral tower in The Empyrean.
Leprosarium Environment Fix
Rectified a visual anomaly where the environment around Leprosarium unloaded from a distance.
Gauntlets of a Holy Bulwark Correction
Addressed an error in material and tinct combinations for the Gauntlets of a Holy Bulwark.
Atmospheric Glitch in The Empyrean
Fixed a visual glitch disconnecting atmospheric effects from the environment in The Empyrean.
General Engstrom’s Attire
Corrected a coloring discrepancy affecting General Engstrom’s chest piece when coloring the gloves.
Collision Improvements
Leprosarium Stone Clipping
Resolved a collision issue allowing the player character to clip through certain stones in Leprosarium.
Stairs and Spells Interaction
Fixed a collision issue where throwables and spells could clip through stairs near Leprosarium.
Umbral Assets Hindrance
Addressed a collision issue causing players to get stuck behind Umbral assets in The Empyrean.
Shrine of Adyr Accessibility
Fixed a collision issue allowing players to unlock the Shrine of Adyr without defeating the Ruiner boss encounter.
Multiplayer Refinements
Persistent Character Collision
Fixed an issue where the coop partner’s character collision remained after their demise.
Health Display Corrections
Rectified situations where a connected client couldn’t see the host’s withered health accurately.
Invasion Realism
Ensured the invaded player’s health bar displays accurately before any damage is dealt.
Elevator Peril
Fixed an issue where a coop partner could fall through the Tower of Penance elevator under special circumstances.
Sanguinarix Management
Addressed a bug that was causing the player’s Sanguinarix amount to decrease after a failed invasion.
Environment and Quest Tweaks
Water Damage Consistency
Fixed an issue where the player didn’t get damaged by water under certain circumstances.
Bridge Death-Zone in Revelation Depths
Added a death-zone trigger under the wooden bridge in Revelation Depths to prevent players from skipping parts of the area.
Braziers Illumination Fix
Rectified instances where braziers didn’t light up correctly for coop partners at certain depths.
User Interface and Quality of Life
Steamdeck Support
Added virtual keyboard support for interacting with the multiplayer password UI on Steamdeck.
Rune Sorting Order
Adjusted the sorting order of runes in the player’s inventory for improved accessibility.
Quests, Miscellaneous, and Performance
Brazier Oversight
Fixed an issue where braziers didn’t light up correctly and lacked sound cues for coop partners in depths.
Festive Cleanup
They removed the Christmas decorations from all Vestiges.
Optimization Efforts
Further optimized characters and enemies by disabling irrelevant actions in certain situations.
Combat Adjustments
Fine-tuned the damage output of Grand Swords during plunging attacks.
Lucent Beam Fix
Addressed an issue where Lucent Beam would erroneously deal damage to players when blocking.
Stability Enhancement
Resolved a rare crash occurring during interactions with certain NPCs.
Hexworks is seeking your input on these changes. As ever, make sure you make your voices heard and let the dev team know how you feel about the changes!You can let them know how you feel here, in the comment section.